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Great Game! The aesthetic is great, and audio designing really works to build it up! The environment is well designed and the intro is engaging.

The gameplay isn't anything new however (fair given that you made it in two weeks), I was super excited for thinks changing depending on where you look like in the introduction. Also, it is frustrating to have the enemy seemingly randomly decide whether to kill you or run away. You can't really do anything to stop the monster.

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Thank you for playing my game! The time limit definitely influenced how the gameplay turned out (you were pretty much spot on about things changing depending on where you look. That was originally going to be a much larger focus but had to be quickly altered due to time constraints).

As for the monster, I took inspiration from Gmod Nextbots & The Joy of Creation, where the "Monsters" had a coinflip mechanic that influenced their actions. The environment was designed with the idea that the players could run away if they made sure to distance themselves before looking, but I see how that could lead to frustration with the innate randomness of it.

I definitely think I can do way more with the initial concepts in Aberrational! I'd be interested in returning to this game after the Jam Rankings are done so I could expand on this way further!

Realized I didn't give it an informal rating! I meant to include that!

The jam's criteria are:

Gameplay, Really quite fun, though there is definitely some possible improvements. 8/10

Presentation, the atmosphere was AMAZING and it definitely was well made. The only problem I had was the text being a little funky, but that's just clashing with my style. 9/10

Originality, the enemy isn't much more than a generic look and run/chase enemy (like the bracken from lethal company) and the pac-man objectively isn't anything innovative. The start was top tier, however, and the meshing of the elements is done in an interesting way. 7/10

Nice I managed collect 14 then i die very good game well done keep it up!